3-D Character Animator
The overall purpose of this research paper is to assess the tasks of the 3-D character animator, while at the same time, the history and evolution play an essential role, as this author shall discuss. Animation has undergone a long and rich evolution noted chiefly for stop motion to the computerization thereof, or CGI (computer generated images). This author is widely concerned with the role of the animator, and in expressing this, shall be discussing some of the related tasks as well as those dynamics associated with animation, especially the 3-D character animator. For definitional purposes, animation is an optical effect that depends on a phenomenon called the “persistence of vision” in which a series of sequential drawing are recorded with a camera, one frame at a time. When the film or video is screened, the individual frames merge in the viewers’ eyes and create the illusion of movement. The normal viewing rate with standard film is 24 frames per second and for video, 30 frames per second. The same frame-by-frame method is used in puppet animation; the position of the figures is changed very slowly prior to each exposure. The ...
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