Possible Benefits Of Video Games On Academics & Academic Studies

Number of Pages 6

6 pages in length. The process of learning is comprised of myriad components over and above the conventional book approach that - studies have found - has a tendency to alienate certain types of students. Clearly, the collective population of learners can no longer be lumped into a single category for reaching academic achievement given the proven fact that people absorb information in a number of different ways; as such, today's teaching methods are utilizing alternative tools by which to reach students on all levels of comprehension, not the least of which includes the surprisingly beneficial aspect of video games. Dubbed as the 'joystick generation,' contemporary high school and college students have come to academically expand from using video games as a learning tool. Bibliography lists 6 sources.


File: LM1_TLCVideoAcad.rtf


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